Data collection is done using validation instruments, learning implementation sheets, and learning outcomes tests that are combined with problem-solving skills. The development was carried out in a field test at SMA N 6 Banjarmasin. This study uses the ADDIE model and includes the type of research and development (R&D). This research is expected to be able to obtain valid, practical, and effective electronic teaching materials so that they are feasible and can be applied in training students' problem-solving skills. The low problem-solving skills of students and the lack of ability of students to apply the physics concepts they have learned in real life have encouraged researchers to develop electronic teaching materials containing traditional South Kalimantan games.
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